Gamification: The Effect on Students’ Motivation and Achievement in Language Learning

Mazen Muhieddine Kotob, Abbass Ibrahim

Abstract


The purpose of this study was to examine the effect of applying gamification strategy to student’s motivation and achievement in learning Arabic language. This action research aimed to answer the following research question: Does gamification has a positive effect on students’ motivation and achievement in learning Arabic language? To answer the research question, the researcher used before-and-after approach with eleven students in Arabic language class. A questionnaire to assess motivation before and after applying the strategy was used, also written and oral examination to assess students’ achievement. The results showed improvement in both motivation and achievement.


Keywords


Gamification, Language, Motivation, Achievement

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